Archives For November 30, 1999

Last week saw the launch of a new piece of advertising technology, hailed by all involved as “a game changer”. It turned out to be a parody of advertising technology, that then turned out to be the launch of a new advertising conference called Creative Fuel, to be held in Sydney in a few weeks time.

Timed nicely to meet the run-up to awards season, the video takes Christopher Guest-esque aim at gimmicky, technology-driven stunts that many agencies use to create work, (sometimes for a client, but not always), to put in case study videos, to enter into industry award shows.

Ant Keough’s delivery of the metaphor for the pace of technological change probably deserves ‘best in show’.

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As a target for parody, however, this is fish-in-a-barrel stuff. And possibly a little off the pace. Canada’s Rethink agency used 3D printers last year to bypass award shows altogether. A couple of years before that, John St. (again from Canadia) skewered case study video culture with this tongue-in-cheek recap of the marketing campaign for Chelsea Bedano’s 8th birthday.

You can’t stop progress.

The Creative Fuel video, however, betrays a deeper unease within traditional creative agencies. After years of striving to stay abreast of emerging technologies, understand the implications and then put the technology to use for clients, agencies now appear to be saying “stop the world, I want to get off”.

And you can scarcely blame them. The pressure to deliver innovation for its own sake (already great), has been exacerbated by the rate of technological change and amplified by the firehose of instantaneous information (read: press releases). The spectre of new technology now has Creative Departments running away in desperation. In this video, quite literally.

After years of trying to integrate digital departments, hiring (or not, in the case of W+K) Creative Technologists and appointing Innovation Officers, the current rallying cry by ad agencies to ‘get back to ideas’ is actually a neat way of stepping off the treadmill, by calling the treadmill itself into question.

My fear is that it reintroduces a dichotomy between creativity and technology that is largely meaningless and, ultimately, counterproductive.

All creativity requires technology. Not all technology is new technology.

Beginning with fire, pretty much everything we use to express ourselves or to bring about change in the world (the broadest definition of creativity), is technology. If you go back far enough, you arrive at a place where that technology was new. All new technology goes through an experimental phase while we work out what to do with it. In almost all cases, the first thing we ask of any new technology is to replicate the functionality of the technology it’s supposed to replace.

One of the first regular uses of non-military broadcast radio was a live reading of the front page of the daily newspaper, word for word, interrupted by ads. Television started by filming and broadcasting plays, which were staged and performed just as they were in the theatre, except now interrupted by ads. The first time we got our hands on one of them new-fangled mobile phones, we dragged the thing downstairs walked around outside and rang our friends to tell them that we were calling them while walking around ON THE STREET! OMG!

Actually, OMG came much later, but still relied on technology for the delivery.

So it’s not surprising that one of the first things we thought of when we were presented with the possibility of a remote control helicopter drone was to literally strap a client’s product to it.

Variations on the same idea occurred to the marketing teams at Dominos, Coke and this Scottish bakery. So many ad-fuelled drones are taking to the skies, the FAA has had to step in and issue a ban.

Eventually, we get past the obvious stuff and start tinkering, experimenting. That’s actually called innovation, where we try stuff out, maybe have a happy accident or an unexpected collaboration. In our industry, we have to somehow incorporate the brand in our experiments, because that’s how we get it paid for, not dissimilar to Beethoven naming his concertos after his patrons. Some really useful drone-powered stuff appears to be in the works, it’s just that brands and agencies don’t seemed to be involved at this point.

Clearly, not all of this early-adopter advertising-funded experimentation with technology is great. In fact, the majority of it is relatively pointless. But, as the guys (and they are all guys) in the Creative Fuel video point out, that doesn’t stop us making some very slick video case studies and entering them into advertising award shows. It also doesn’t stop these award shows from handing these very slick video case studies for largely pointless (or worse, entirely made up) work a shiny trophy from time to time.

This may well be the part that is getting the furthest up the collective noses of the Creative Directors quoted in the Creative Fuel promo video. I’m not entirely without sympathy.

Don’t throw the bluetooth out with the arduino.

Rare is the individual able to grasp the full potential of a new technology first swing at the plate. While we were all sniggering at the ‘twats’ talking with themselves in teenspeak on Twitter, CP&B took the time to understand how people were using the technology in an informal way. They quietly scaled it up and created Twelpforce, making Best Buy one of the most accessible brands in the US and casually bagging a Titanium lion in the process.

It’s important to note that Twitter had already been going for almost four years and we’d seen a lot of relatively pointless, ad-funded crap on Twitter by this point. In fact, we still do. Some of it is even winning awards.

Absent from this (entirely manufactured) debate are the voices arguing for gimmicky campaigns running on obvious (and obviously new) technology. Which makes it hard to work out who exactly the Creative Fuse crew are railing against? People who like using technology in advertising? Gullible award juries? The clients who fund this sort of work?It’s not immediately clear. Maybe they’ll turn up to debate the point in a panel discussion on the day.

Let’s go to the video one more time

While it’s a fun (if a little lengthy) video and it’s working brilliantly as a piece of marketing against the target audience, it will be interesting to see how many put their hands in their pocket for a $600+ asking price that covers just a single day of presentations. By way of comparison, SXSW gets you five days of inspiration for around the same coin, admittedly it’s a long way from Sydney. TedX at the Opera House charged half that, if you were approved.

Although Reg Mombassa is always good for a story and anything featuring the work of Dr Suess gets a tick, it looks, at a distance, to be shaping up as a full day agree-a-thon.

For my money, I just can’t buy into the technology vs creativity argument as it’s presented by the Creative Fuel promotional material. This one’s a zero-sum game – one that can’t be changed.

There’s no one without the other. Technology is part of the creative process (and creativity is inherent in all technology). Terrible ideas are terrible ideas. Awards juries will sometimes fall for these terrible ideas when they are very well packaged (please try to remember which industry you’re working in before you allow yourself to become too upset by this). Nothing to see here, move along.

History, research and pretty much anyone writing seriously on the topic knows that there are many paths to creativity.

I just don’t believe running away from technology is one of them.

 

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

Adland is drowning under a tidal surge of narrative-driven jargon. Everyone is now a storyteller. Every post is now part of a conversation. I’ve railed against this before but it has been to so little effect, I’m starting to believe I’m the marketing equivalent of the guy who washes his car just before every rainstorm.

 

Storytelling, narrative

We’ve opened the storytelling geyser.

 

The Five Types of Brand Narrative (from simple to  complex).

Seeing as we’re all getting into brand storytelling (at least until we decide we’re getting into the next thing, like, say, artisanal persuasion), we might as well see if we can’t create some sort of order from the chaos.

The First Type: An experience.

This type of marketing is striving to generate a feeling, an emotional reaction. This is really in the realm of branding (more specifically, brand association) and tries to hard-wire a correlation between the appearance or suggestion of a brand and a positive firing of neuro-somethings in your lateral sub reptilian cortex. (I’m sure someone like Rory Sutherland knows the exact medical terminology). This type of communication is subliminal and, over time, the customer response becomes Pavlovian. Think: Reef footwear and girls’ butts. Mercedes and their door-closing thud. Apple and their polished aluminum. A local example here in Singapore is Ion shopping mall and their carefully calibrated scent, continually pumped through the walkways to simultaneously relax and energise the consumer.

Constructing ‘experience’ marketing has traditionally been in the realm of sponsorships and activation, but within the digital world, the most adept practitioners now are probably UX and CX designers. If you are using mainly adverbs to describe your communication, your are probably building an experience.

message, broadcast, storytelling, brandsThe Second Type: A message.

This is a (usually) rational statement, expressed through language in a way that makes it easy for the audience to articulate back to you or, more encouragingly, to each other. That language can be textual (Think Nike and ‘Just do it’) or it can be visual (almost all car advertising; hotels, too). The message can be uplifting (Pedigree and their wonderful ‘We’re for dogs‘) or it can be really quite banal (Walmart’s Everyday low prices.) What’s important to note is that the reader has no role in this message, except to view it and understand it. We are not meant to construct our own meaning. In fact, quite the opposite. Traditionally, almost all advertising operated within this narrative type. Today, most of it still does. If you’re using mainly adjectives, you’re probably making a message.

 

The Third Type: A story.

This is a little more complex, a little messier. A story doesn’t have to necessarily be longer, but it should have some ups and downs. If not for the brand, then at least for the use-case of the product or, better still, for the audience. The ups-and-downs can be as simple as Vonnegut’s man in a hole, as formulaic as the classic 3 act structure or as sophisticated as Truby’s 22 steps, but it must have a range of action, both positive and negative. And this is why most brands can’t handle storytelling: they have no stomach for the negative, the ‘hole’ part of the Man In A Hole.

digital, technology, story, brands

Adding technology doesn’t always improve the story experience.

When you combine the Story format with digital media, all sorts of possibilities begin to emerge, but it’s important to remember that good stories are still linear, even when they are digital, or interactive (and these two things are not the same). If you want to dive into that distinction, the best explanation I’ve heard recently was from The Goggles, makers of Welcome To Pine Point, during their excellent session at SXSW.

Another realm in which technology is bringing new creative potential to traditional storytelling is the arena of Data Storytelling. Several interesting examples have emerged recently, although strictly speaking, these are stories told about data.

The key thing to remember about the Story format is that there is a range of action and emotion (including both positive and negative) and that the reader or audience is allowed some space to bring their own meaning or interpretation to the communication – another reason why some brands struggle to become true storytellers.

Even though stories may allow for some interaction (mainly in terms of navigation and pacing), they do not generally allow for user reaction and input. That belongs to…

The Fourth Type: A conversation.

The defining quality of a conversation is that it is two way. Back and forth. I say something, then you say something. Then I say something that is a reaction to that thing that you said.  Then you might have to abandon your script and think of something different to say that takes into account the thing that I just said.

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The question remains: why?

And this really freaks brands out. Social media is a good arena to pursue a conversation format, but it does not automatically follow that your communications will be a conversation just because it is deployed on social media.

The most common criticism levelled at brands every time they take to a new social platform is that they treat it as a broadcast medium. They talk but they don’t listen. Or they listen, but they don’t respond. Or they respond but show no evidence of having understood what they heard. Or, most egregiously, no interest in understanding what they heard. “Join the conversation” is the classic direct response CTA, only slightly updated for Twitter.

The other difficult thing about the conversation format is purely a practical matter: it doesn’t scale. Technology hasn’t really solved this issue (just made it slightly easier to manage), because it is not a technological problem – it’s an inherently human one. We know this from real life. A single conversation can hold about four or five active participants before it either breaks into smaller discussions (Think: dinner party) or comes under the control of an active manager (Think: office meeting).

We see this now with the increasing recognition of the importance of Community Managers in executing these types of communications programs, and the pursuit of chatbots or ‘Embodied Conversation Agents’ that trick users into believing they are talking with another person. We’ve had the low-tech version of this for some time now: call centre scripts. Airlines, hotels and telcos have recognised the real use-value of conversation formats and simply added social channels to their existing customer service infrastructure. And it appears to be working.

The Fifth Type: An education.

Now it gets really interesting. And complex. This format works best when the brand has some information, some knowledge, that the audience may find useful. It really works when it becomes clear to the audience that this information is going to improve their life, or enjoyment of it, in some way.

education, brand, narrative, storytelling

Transmit knowledge and you’ll power up a deeper appreciation of your message.

The educational format does require some investment, attention, persistence and generosity (a ‘pay-it-forward’ attitude is a big help) on the part of the brand, but it doesn’t have to be a huge production. Digital is also consistently throwing up incredibly useful and user-friendly formats for education formats (Think: Lowe’s 6 second hardware tips on Vine). It is important to remember that you are placing a huge burden on the audience (Learning new things is hard work), so you need get the value exchange right. The audience has to believe the knowledge gained is worth more than the time and effort required to acquire it (Think: IBM’s NextGen CIO, an MBA-level shortcourse that helps IT Managers move from the server room to the boardroom).

Ironically, education formats can be as broadcast-y as you like, but take a tip from the people who do education for real: try to incorporate some sort of student feedback and scoring, to complete the transfer of learning.

Before I step off, I want to point out that none of these types of communication have been classified as content.

That’s because they are all content. This term was useful when we were emerging from the “advertising and PR” era, but social (in particular), has rendered the term meaningless, beyond a technical distinction between the delivery mechanism (the TV slot, the Facebook feed, the smartphone, the shopping mall aisle) and the thing that goes in those spaces (the ad, the post, the app, the scent). Beyond that, I think the term is now too broad to be truly useful.

Add a comment below if you’d like to join the conversation 😉

 

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

About the images: all photographs used with the permission of Martin Ollman Photography. Contact Martin directly for rights and commissions.

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These are confusing times for brands, and the people charged with growing them. On the one hand, we need to ensure the ROI of everything, while on the other we must pursue constant innovation. We need to be open to new technologies, platforms and networks, but we can’t spread our investments too thinly. We’ve got to stay on brand and on message, but we also need to go viral.

These competing ambitions make it very difficult for marketers and agencies to make intelligent choices for their brands – but it is largely our own fault. As an industry, marketing is particularly susceptible to ‘the shiny new object’ syndrome and, after attending SXSW interactive in Austin, Texas last month, I’m predicting that we’re about to start chasing after two diametrically-opposed aims yet again.

Plug in to everything.

Many of the presenters and panelists gave compelling testimonial that technology might not quite be everywhere, but it soon will be. More to the point, they believe it should be. Once we work out how the make wearable computing look more like clothes and less like, well, wearable computing, it appears inevitable that we’ll all be individually wired up, all the time. The ‘quantifiable self’ movement was also highly visible, arguing that the responsibility for monitoring health will soon shift to the individual – and the battery of sensors and transmitters embedded in our bodies.

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data, story

Expect data everywhere.

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Our homes, shops, offices, cars and skies will be literally buzzing with input/output devices, WiFied to the max and constantly shipping information to the grid. For marketers, this new tide of data will start to drive the automation of more decisions and more executions – we’re practically already there with automated media buying exchanges and personalised recommendation engines.

Easily half of the conference seemed to be welcoming our new Big Data overlords and the relentless efficiency it will bring to our lives, ready or not.

But stay, y’know, kinda human.

The other half, however, were preoccupied with that most human of endeavours – storytelling. There were panels and presentations and seminars and workshops on Product Storytelling, Immersive Storytelling, Content Storytelling, Transmedia Storytelling and on and on it went. The unified message from this side of the house seemed to be: use your marketing to tell human stories to human customers in a human voice, you’ll be able to make your brand appear more, well, human.

I’m being flippant here but some of the storytelling advice was pretty solid: stick to a linear format, don’t be afraid of offering complexity to your audience and don’t try and chase out all the imperfections, visual or otherwise. Implicit in all this advice was the belief that storytelling is an inherently good way to go about marketing.

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Is it possible to pull together the threads of story and data for an experience that is accurate and human

Is it possible to pull together the threads of story and data for an experience that is accurate and human?

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 Am I the only one who sees a problem here?

Maybe it’s just a re-imagining of the old above-the-line vs below-the-line marketing split for a fully digitized age, but I believe there’s a real schism developing here. The choice appears to be between a marketing philosophy based on ensuring the absolute accuracy of everything (marketing by algorithm, if you will), and one based on overtly accentuating the human element of communication (artisanal marketing, to borrow an adjective from the hipsters).

Perhaps the answer is ‘yes’.

Yes to being both data-informed and also to being story-driven, which is to say human. Just as we have seen the rise of ‘Data Artists’ in the visual arts world, ‘Data Visualisers’ in the statistics world and, more recently ‘Data Journalists’ in the publishing world, perhaps marketing is about to make room for ‘Data Storytellers’.

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Data Storytelling: patterns stay in the background, humans take the stage.

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This industry needs another made-up job title like a brainstorm needs a ninja evangelist – or like we need brainstorms, for that matter. Real creativity, however, often comes from combining two previously unrelated ideas to develop a new approach and I see real potential in combining these two ascendant disciplines.  A mashup of data analysis and storytelling could result in a new type of communication approach, one that is both accurate and human – and creative in a way we’ve not seen before.

 

This post originally appeared on the Firebrand Talent blog.

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

About the images: all photographs used with the permission of Martin Ollman Photography. Contact Martin directly for rights and commissions.

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No matter how commercial or  ‘mainstream’ people say SXSW has gotten, you can always rely on Bruce Sterling to keep it weird. He used his closing address to quietly scare everyone to death with his prediction for the future (ageing + urbanization + climate change = big problems), before announcing that he was giving up being a ‘science fiction writer’ to become a ‘science fiction maker’.

 

Sterling, SXSW, climate change

 

Along the way, he gave us an insightful, eclectic and rather foreboding list of people he believes should be at SXSW in the very near future:

Nathalie Kosciusko-Morizet: this French politician is educated, feminist, ambitious, environmental, vocal and extremely adept at turning social media visibility into public influence. Sadly, Sterling thinks these are also the reasons she has ‘almost no chance’ of winning the Parisian Mayoral Race.

Gianroberto Casaleggio: Italian web master for the ‘5 star Movement’ (M5S or MoVimento Cinque Stelle). An entrepreneur turned political activist, Sterling sees here an early prototype of what will happen “when smart, connected people with almost no political experience get into power – it’s not going to end well.”

Bruce Sterling, SXSW, climate change

Bruce Sterling has seen the future. It’s not pretty.

Barrett Brown: political writer and satirist, sometimes referred to as the unofficial spokesperson of hacktivist group ‘Anonymous’ and is currently facing 100 years in prison for sharing a link to document relating to the Stratfor email leak. “At the very least, send the guy some books.”

Cody Wilson: a right-wing and free-market anarchist who created Defense Distributed, an organization that created The Liberator, a fully-functioning 3D printable handgun, which has been downloaded 100,000 times. “Thanks to this guy, Austin now has gun stores that accept bitcoins.” 

Ross William Ulbricht: also known as “Dread Pirate Roberts”, the founder of Silk Road: the world’s largest online drugs market, operating on the deep web. “The dark side of all your 2.0 optimism.”

Texas Cryptologic Center: a wing of the NSA that doctors hardware for surveillance and “Answers, really, to no-one.”

Joint Threat Research Intelligence Group (JTRIG): a British government intelligence group that Sterling describes as secret police, agent provocateurs and disruptors of political discourse. “You may well be offered a job by these guys. Don’t accept it. You will not sleep well after this.”

Californians: in huge numbers, due to irrevocable water shortages caused by climate change. “They’ll be incredibly wealthy and they’ll need somewhere to run their tech businesses from. They’ll just move to established cities that have water and buy everything”. If that sounds far-fetched, Sterling reminded us of how California got started in the first place.

 

I travelled to Austin, Texas to cover SXSW 2014 for Ogilvydo, the digital magazine of thought leadership from Ogilvy & Mather.

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

About the images: main photograph used with the permission of Martin Ollman Photography. Contact Martin directly for rights and commissions.

 

 

Some people call them brainstorms. Some call them ‘Ideation sessions’. Still others call them “a complete waste of time”. Whatever you call it, the act of getting two or more people together in a room to think on the outside of their heads is almost certainly going to happen to you.

So you might as well set it up for success by following these 5 simple rules I was lucky enough to learn from the SXSW panel “Turning a blank page into a great idea”:

1. Get the numbers right.

You often can’t control how many people are going to be in a session, but if you can, keep it around the dozen mark – then plus or minus one. Odd numbers create a more natural sense of dynamism, which is crucial if you want progress. Dealing with large numbers? Break the room up into ‘cafe groups’. Y’know, a natural number of people you might see around one table in a cafe.

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brainstorm, creativity, ides

Brainstorms are often an exercise in random creativity. they shouldn’t be

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2. Get your timing right.

Below two hours is rarely enough time to establish group dynamics, wade through all the obvious ‘first idea’ responses and start generating fresh thinking – maybe even with some consensus. Beyond three hours, people get bored and, even worse, distracted by FOMO*.

3. Do your homework.

Group idea sessions don’t (generally) occur for  no reason. There should be research, background material, competitive analysis** and, if you’re really lucky, a brief. Read them all. Understand them. Then, summarise everything you’ve learned (plus some of your own research) to a series of sketches (not slides) and have them on the wall before you start.

4. Start as you mean to continue.

Don’t wander through introductions or meander through the brief, kick the session off with a short, impactful and creative intro. It could be as simple as a clip from YouTube or a quick game or quiz – but make sure it is at least tangentially related to the topic at hand. Put some thought and effort into your opener and you’ll communicate your expectations: thought and effort from your participants.

5. Pass the mic (or the marker).

Ask your participants to describe their idea, or problem or example (or whatever they are trying to express) as a sketch, without words. You’ll force them to think clearly about what they are trying to express, because they’ll want to boil it down to a simple a picture as possible. It’s also a good leveler: seniority and politics get replaced by drawing skill.

 

These 5 tips were distilled from the SXSW Panel: “Turning a blank page into a great idea”, presented by Edelman Strategist and Ideator JB Hopkins along with New Yorker cartoonist Matt Diffee, who also revealed his 5 simple ways to improve an idea.

 

* Fear Of Missing Out. It’s why you check your mobile phone Every. Thirty. Goddamn. Seconds.

** I was once handed a folder marked “Competitive Anal”. It might have been an abbreviation, but I didn’t want to risk it, so I left it unopened.

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

About the images: all photographs used with the permission of Martin Ollman Photography. Contact Martin directly for rights and commissions.

 

While kickstarter projects and tech-hipster “maker faires” get all the press coverage in the West, China is quietly leapfrogging the hobbyist phase and developing a maker culture that’s a natural precursor chemical to the manufacturing industries that have been the engine of its stunning economic development over the last 30 years. Welcome to the world’s newest hotspot of maker culture: Hua Qiang Bei district in Shenzhen, the sprawling manufacturing city in China’s Special Economic Zone.

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maker, shenzhen, arduino

Imagine RadioShack the size of Wallmart, times 15 city blocks.

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University of California Irvine researcher Silvia Lindtner gave the SXSW crowd an eye-opening update on the state of Chinese maker culture recently in her talk “Made with China,” and the implications are profound. While ‘maker spaces’ are mushrooming in the west, the Chinese government is planning to virtually carpet bomb their cities with xin che jian (literally translates to “new factory”). The first of these spaces to appear in China was opened by a small group of tech entrepreneurs as an annex to their existing co-working space in late 2010. There are about 18 official makerspaces in China right now, but the city of Shanghai alone expects to open 100 more by the end of this year, including a bunch aimed specifically at schoolkids. Next-level is about to go next-gen.

Location, location, location.

It is in the Southern city of Shenzhen, however, where Lindtner sees the most powerful version of these new makerspaces emerging. Imagine setting up your space in a small, abandoned factory in the midst of a 15-block suburb crammed with multi-story electronic and mechanical component department stores. The real kicker is your next-door neighbour: the most concentrated, competitive and varied manufacturing area in the world.

In this situation, the DIY ethos of ‘maker spaces’ goes from tech tinkering to something completely different: a viable platform for rapid prototyping and affordable mass production, which then becomes an on-ramp for building sustainable product-based tech businesses. It doesn’t hurt to be in a tax-exempt Special Economic Zone and have one of the world’s busiest commercial ports just down the road, either.

Culture, culture, culture.

Maker culture is certainly starting to emerge in China, with the establishment of several incubator-style programs and spaces, boosted by the close involvement of MakerBot co-founder Zach Hoeken, who reportedly now spends half his time in Shenzhen. Former Foxxcon CEO Terry Cheng is also involved in the scene, and the government is funding a string of makerspace education facilities aimed specifically at kids.

China, innovation, maker, hacker

China + makerspaces + popup = boom

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Lindtner sees some interesting parallels to Chinese culture in this budding movement, including innovation born of necessity (almost every corner in every city sports an electronics repair shop) and also the often-maligned culture of Shanzhai, which has been described as either  “Robin Hood’s center for design” or a pit of shameless IP theft, depending on your point of view. More recently, the shanzhai manufacturers have started ‘open sourcing’ their own production methods, by readily sharing their ‘bill of materials'(the ingredients list of components and specifications for manufacturing hardware) and this approach has led to genuine innovation, such as Seed Studio’s reworking of the popular Arduino microcontroller board, now dubbed the “Seeduino‘.

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arduino, seed studios, shaizen, innovation

Better, faster, cheaper. What’s not to like about innovation?

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The real hurdle to developing a widespread maker culture of innovation and production, however, may be the Chinese attitude to manual labour. In an era when parents are eager to see their children in office jobs and white-collar professions, a return to the transistor radio repairman may be a tough sell.

Still, there’s a real velocity to what Lindtner is seeing on the ground. Shenzen hosts a recurring maker carnival, organized by China’s Communist Youth League, and 3 local kickstarter-style funding platforms have emerged in just the last year.

It seems the maker revolution is about to go into production.

A version of this story originally appeared on Ogilvydo.com as part of the agency’s coverage of SXSW 2014.

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

Transmedia? Interactive storytelling? Multimedia narratives? Whatever you call it, whichever technology you use, you have to start with the fundamental ingredient: a great story.  If you want to be as successful at telling it, follow these rules from The Goggles, self-described ‘old media guys’ and Interactive Directors of multi-award winning interactive documentary “Welcome to Pine Point”:

Keep it Linear

Humans have been trained, for thousands of years, to follow a linear storyline, so help them to understand yours by sticking (largely) to the formula. While digital does allow for a completely unstructured and non-linear format (and it’s good for deliberately non-linear experiences like games), your audience might find it overwhelming. Take their hand, guide them. Pine Point really only allowed users to go forward, or back.

The Goggles took 2 years and about $500k to build their 'online documentary'

The Goggles took 2 years and about $500k to build their ‘online documentary’

 

Make it Layered

Humans are also complex and, when they like you (or your story), they will want to get involved, to spend some time. This is where digital really works, allowing you to create little piles of detail and texture, within a ‘chapter’ or segment of your largely linear story. Pine Point lets users shuffle through a pile of photographs of characters featured in a chapter.

Strive to Remain Human

The Goggles believe another problem with digital is that it encourages us to make things that are too perfect – perfectly flat, straight, round, photoshopped, aligned and cropped. Life, and the people who live it, are not perfect so leave room for imperfections, for ragged edges, in a digital storytelling experience. The aesthetics of Pine Point are very handmade

‘Chasing the Sun’, ‘Touch’ and ‘The Ghosts in Our Machine’ are some of the upcoming ‘new media storytelling’ projects from The Goggles.

A version of this story originally appeared on Ogilvydo.com as part of the agency’s coverage of SXSW 2014.

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

 

 

This week, I’m handing the w2fm keyboard over to Ogilvy Sydney Art Director Leisa Ilander who won this year’s GROWIE award and, therefore, a week with us in the Singapore office:

“I’m sitting in a small room with Barrie Seppings and two women infinitely smarter than I am. They’re talking about co-collaboration, startups and innovation and I’m quietly thinking to myself “this wasn’t in the brochure”…

singapore, growies, ogilvy

Singapore takes its architecture seriously.

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But come to think of it, I’m not certain what type of brochure I was reading. Winning a chance to work in the Ogilvy Singapore office for a week appeared to be welcome relief to what has been a hectic start to the year in Sydney.However during the week, as I’ve been welcomed into this incredibly (both literally and metaphorically) warm office, I’ve realised I may have to re-write that brochure.

Start by visiting the land of un-paralleled award opportunities

On my first day I wasn’t given one brief. I wasn’t given two. I was given twenty nine. Each, bar one, was from the “wall of opportunity”; a magical place where briefs are given a new chance; and where an IBM creative can have a crack at a brief for Castrol, The Red Cross or Coca-Cola; in the hope of producing an award-winning idea.

At first the competitive part of me stepped into overdrive – where do I begin; which do I tackle first; how many can I do in a week; breathe, Leisa, breathe. By the end of the week I realised how far I travel down this path is up to me, but the fact this path exists; breathing space outside of the routine, makes it a uniquely refreshing place to visit.

Discover innovation

By Wednesday I’d settled into my routine of walking the twenty odd minutes from my hotel to the office (something I’m told Singaporeans do NOT do, due to the heat), and was taken to my next sightseeing destination – the IBM Lab.

And although my imagination was not satisfied aesthetically (no scientists in lab coats doing experiments), our imaginations were ignited by the current projects demonstrated to us. Projects I’m sure the NDA would disapprove of sharing here, suffice to say we walked away with ideas for new campaigns outside of any currently briefed work. A trip I’d definitely be interested to replicate when I get back home. A similar one, I’m told, was where a boy and his atom originated.

singapore, ogilvy

But its not all glass and steel

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Don’t forget to see the outside world

Which brings me to my meeting with Bernice Ang and Grace Clapham. As anyone working on the IBM account would know, you need to have something between your ears to work on this client. In a job where we sell complex software and service solutions every day, you need to be able to comprehend a thing or two.

But as Barrie begins his interview I am completely overwhelmed. By their intelligence. By their ambition. And by their comprehension of something so completely out of our world.

Barrie is preparing his uniquely Asian-centric coverage of SXSW, and these two women are giving us a sneak peak into their talk Co-Creation by Design: Asia, Women & Innovation. And it’s incredibly enlightening. Not only in it’s content; but the action itself. To look outside of our agency and category bubble and to prepare ourselves for the future is not only relevant, but possibly crucial for our survival as thought-leaders and taste-makers.

These three things I’ve learnt from just a week working with Barrie and the IBM team in the Singapore office. I’d like to say a big thank you to everyone; I’ve thoroughly enjoyed re-writing the brochure with you.

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Leisa Ilander is an Art Director in Sydney, who always keeps her heels, head and standards high. You can follow her on twitter or connect via LinkedIn.

Most of the interesting work I’ve been pursuing for brands over the last couple of years was directly influenced by the things I learned at South By Southwest, where nerds are celebrities and everyone is trying to launch the next Twitter.

With over 800 scheduled sessions, there is a hell of a lot you can learn in 5 days, but for the sake of brevity, I boiled the findings from my last trip down to a seminar called 10 Things Agencies Can Learn From SXSW.

For me, the most valuable thing I took away was a framework of authenticity, content, relevance and utility as guiding principles for creative and strategic development.

2014: we’re back, baby.

SXSW, texas, Austin, BBQ, Salt Lick

The Salt Lick: the other reason Austin is famous.

Thanks to my friends over at Ogilvydo (the agency’s online magazine for thought-leadership), I am fortunate enough to be heading to Austin again, as part of a larger Ogilvy team bringing you trends and insights for brands, marketers and innovators. My particular focus will be on storytelling: how stories are originated, structured, produced, managed and distributed for brands and their audiences.

There are well over two dozen individual sessions, including a handful of long-form workshops dedicated just to this area and I’ll be doing my best to learn from them all. I’m also looking at startups and innovation culture, growth hacking and future publishing. Here’s my schedule of sessions I’m planning/hoping to attend – if you’ve got recommendations or suggestion I’d love to hear from you.

South By South East Asia: Is America’s biggest tech festival broadening its outlook?

SXSW tara talk

Living in an Asian Megacity is the mother of this particular invention

I spent yesterday afternoon interviewing regional analyst and trendwatcher Tara Hirebet, who is based here in Singapore and operates out of the local chapter of The HUB, a global network of co-working spaces for entrepreneurs, technologists and creatives.

If you’re looking for evidence that startup culture is alive and kicking in Asia, I recommend you start here: it was virtually standing room only on a Tuesday afternoon. Tara was selected to present at this year’s SXSW and I got a sneak preview of her session,  ‘How Overcrowded Asian Cities Inspire Innovation’, which is one of several this year with a distinctly Asian focus.

Another is ‘Co-Creation by Design: Asia, Women & Innovation’ from Singapore-based entrepreneurs Grace Clapham and Bernice Ang. Look for the interviews and previews on Ogilvydo in the next couple of weeks.

You look taller than your avatar

One of the real joys of these conferences is the chance to meet IRL the people that you’ve been reading, following, retweeting and upvoting. If you’re reading this and you’re heading to SXSW, give me a shout @BarrieSeppings

There will be no shortage of SXSW advice articles in the next few weeks (and they all say: stay hydrated, wear comfortable shoes and A.B.C.*), so I won’t add to the pile except to point to the web services I’m relying on to get me there and get me through it:

– hitting up Airbnb for accommodation (which always scarce)

– grooving to these Spotify playlists

– getting some “I met you at” cards from moo.com

– pre-registering for a bunch of events with rsvpster

– keeping Uber up my phone sleeve (taxis are also scarce)

– finding a few local spots via ATXThrillist, if the lanyard crowd gets all too much

Despite all the planning and preparation, I like to think that the random talks – and people – are often the best. It’s always good to have a plan, as long as you remember to stay open to possibilities.

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* Always Be Charging

SXSW Interactive runs from March 7 to 11.

Tara Hirebet is an Asian Trend & Innovation Consultant & Ex-Head of Asia Pacific, trendwatching.com. She will be delivering “How Overcrowded Asian Cities Inspire Innovation” on Monday March 10 at SXSW, Austin, Texas.

Ogilvydo will be covering SXSW Interactive 2014, focusing on trends and insights for brands, marketers and innovators.

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About the Author: Barrie Seppings blogs about making things better – for clients, brands, agencies and humans. He is currently Regional Creative Director at Ogilvy Singapore and he likes boards surf, skate and snow. Follow him on the Twitter, connect on LinkedIn, or add him on Google+

The turning of the calendar tends to provoke a little reflection: year-in-reviews are a staple of long-term agency-client relationships. But it’s also a great opportunity to turn this reflection into projection.

Rather than sitting back, waiting for the briefs to roll in and hoping to uncover the creative opportunity, we’re starting by identifying the sort of work that the collective team should really be pursuing in the year ahead, looking at what we’ve learned from the previous year’s activities and talking about what we’d like to improve on and experiment with to generate better results. It’s the classic Direct Marketing approach of Test, Learn & Optimise, but scaled up to fit the brand ambition for a calendar year.

There are four areas that I believe offer scope for creativity, innovation and results in B2B marketing this year:

1. Content (as kingmaker)

I witnessed first-hand the incredible rush to content as a cure-all for the B2B marketing blues at last year’s SXSW and spent much of 2011 pursuing different types of branded-content projects, with varying degrees of success. We looked at a range of formats, from live webcasts and serialised feature articles, to infographics and even the good old-fashioned printed newsletter. We also experimented with a variety of production and distribution models, including content syndication,  media partnerships, outsourced white-label production and inhouse agency-brand collaborations.

And what we learned was:

  • people (and their expertise) make for the most compelling content
  • media partnerships struck without editorial buy-in are asking for trouble
  • snackable and shareable versions will improve reach, particularly through social channels
  • authenticity is difficult. It is also absolutely critical.

While the common wisdom suggests that content is king, I would argue that content should ultimately be in the service of the brand, pledging its allegiance to the noble task of generating leads. Content’s real role in the marketing mix, is as kingmaker.

And that’s where the real opportunity/challenge lies – not in creating and distributing compelling content, but in setting up clear pathways that lead the audience from that compelling content, through to engagement with what the brand has to offer. In B2B, the standard by which branded content must be held, is demand generation. Not easy, but it’s got to be the only game in town.

Next up, opportunity #2: platform thinking. Getting away from the tactic-by-tactic mindset can be difficult when the business is driven by quarter-to-quarter numbers. But, just maybe, there is a way. Stay tuned.